all scripts and mods will be packaged in some way, if they are SPK files you will need the Plugin Manager
X3: Albion Prelude (shortened to X3AP), is a space trading and combat simulation video game developed and published by Egosoft. It is the fifth game in their X series. An add-on to 2008’s X3: Terran Conflict, X3: Albion Prelude features new content, functionality and improvements, including additional ships, stations, and sectors; a new plot. X3: Albion Prelude - Litcube's Universe v.1.7.2 - Game mod - Download. The file Litcube's Universe v.1.7.2 is a modification for X3: Albion Prelude, a(n) simulation game. Download for free. File type Game mod. File size 901.8 MB. Last update Monday, March 5, 2018. Downloads 4246. Downloads (7 days) 11. Main » Files » X3 Albion Prelude: Shipyard pack. Shipyard pack v1.0 for X3AP and X3TC Argon, Boron, Paranid, Teladi, Split races into the vanilla game used. Below is a list of guides that can be used for Albion Prelude (X3AP) or Terran Conflict (X3TC). So rather than have multiable copies of each guide, it is better to link to them here. Dec 14, 2012.
Otherwise they will come in one of 3 formats all free to download 1. Winzip [zip] Winzip Ignore all the email crap just click download 2. Winrar [Rar] Winrar 3. 7z [7z] 7z Download link 7z site --------------------------- If you do not have the program on your computer the file will come up as an unknown file. you will need to download whichever of the 3 programs above the file relates to once installed you can install as below How to install downloaded scripts Open up the folder which holds your X3 install Info for mods mods come as cat & dat files the mod will be named in one of two ways 1. number.cat/number.dat e.g 13.cat 13.dat 2. modname.cat modname.dat e.g. upgrade.ship.speed.cat upgrade.ship.speed.dat There are two ways to use mods, if you install the mod into the 'mods' folder you will need to 'select mod' via the x3 launch console window for it to work if you put the mod as a 'false patch' then it goes into the main folder as a numbered cat/dat file it must be the next highest number that is available. e.g. 12.dat 12.cat are currently the highest numbered files in your folder, you would need to rename the files 13.cat & 13.dat, if you have more than one mod then the next would be 14.dat/14.cat the last numbered mod takes priority, if you have 2 mods that alter the same thing (not recommended at all) the last numbered mod will take the priority example, you have a mod that changes a ships speed at 13 cat, you have another doing the same thing at 15 cat, the changes in 15 will be the ones in your game -------------
X3 Albion Prelude Ship Mod
Mission Director files If you do not have a folder called 'director' in your main TC folder then create on by right clicking on a blank space in that folder and choosing the option to create a new folder called 'Director' Director files are .xml files and should be saved in this folder. The thread you get the files from should give install info That's about it. quicklink to this thread si1dg - remove the 1
Litcube's Universe is a mod for X3: Albion Prelude, created by LU Team.
Description (in authors’ own words):
Litcube's Universe is a complete overhaul mod for X3:Albion Prelude. It's my labour of love, 7 years in the making. There is very little of the game that I haven't touched. All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). A lot of LU development occurred when working with the XTL boys (TrixX, Jack08). Jack08 and I managed to wrap our heads around some pretty elusive stuff. When we figured something out, or found a new way to do something, we'd share info, and we'd both implement it into our respective project in our own way (XTL for Jack, LU for myself).
Most of my inspiration for LU came from this one question: What now? I have several capital ships, tons of resources, and credits flirting with the limits of a 32bit unsigned integer. But what do I do with it all? What's the point?
Litcube's Universe focuses on impending doom, and an answer to the question above. There's two threats in the Universe that you now have to deal with.
The Phanon Corporation: An insidious company that expands whether you like it or not. They need money just like you do. They trade just like you do. And if you get in their way, they will try to stop you. Copy crack public dll to dir indesign cs5. (See: The Phanon Corporation)
Revelation: Something horrible is happening in the Omicron Channel, a series of sectors to the East of Blusih Snout. It's soon revealed that ships of seemingly Xenon origin have amassed a sizable fleet and are taking over sectors. One by one, this virus is taking over every sector of the Universe. You need to stop them. Push back the Omicron Channel Virus, and defeat them at their home world. (See: Revelation)
So the ultimate answer to the question what now? Beat those two enemies. You'll need every optimization of your trader fleet, every cheap trick, and every strategy you've learned in X3 to push back at those new threats. Constant pressure on the regular rabble of the Commonwealth and Terran Universe are a necessity to avoid distraction while you deal with the main threats. Used to taking on the Universe with an M7? It's not enough anymore. On a simple invasion of the OCV (which is roughly half of a sector's fighting force), don't show up at the party with anything less than a few destroyers, wings of M6s, and several carriers with full hangars of armed-to-the-tits fighter ships.
I didn't stop there. You're not expected to deal with this alone. You have help in the form of a plethora of new tools which I've implemented to help you win. Automation features like Tug, Station Agent, Dock Agent, improved UTs, and a new experience point loot system will help you mass wealth to support your fleet. Once you start amassing a fleet, the Military Logistics Command Center, Dockware Manager, and Freighters will help you manage it. No one expects you to re-supply, re-create, or re-fuel those ships on your own; automated features like the Template Manager and hangar system will allow you to set and forget to rebuild your fleet on your specifications down to the granular missile range and target preference. Interface with your Headquarters more efficiently with tools for automation and easy management. Investing is wise: utilize the new, written from scratch stock exchange. Use improved Saturn Complex Hubs to seamlessly and effortlessly design and build complexes to produce wares for ship production and armaments. You're going to need it.